aguja | Date: Tuesday, 2008-07-08, 10:30 PM | Message # 1 |
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Group: Administrators
Messages: 12
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| Perks Section: Level required to unlock in (parentheses) Class 1 in blue Class 2 in red Class 3 in green Perk Forenotes: Basically the whole gun-perk system revolves around 3 things, Rate of fire, Damage, and accuracy. From lots of experience (and common sense) i have come up with the following: Rate of fire (double tap) is good for close-medium range combat (exceptions being single shot weapons, the G36c, and the MP44) but the downside is you sacrifice accuracy at longer ranges.Adding double tap to something like an SMG makes it EXTREMELY deadly at close range but it suffers at almost any range after that. Damage (stopping power) is good at any range, but with slower firing guns you'll most likely get dusted by someone with a gun with a higher rate of fire than yours...... accuracy is always good. Things like grips and optics (scopes/sights) will give you the upper hand. Gun Related Perks: Double Tap: for weapons with a slow rate of fire use double tap, the quicker you can get rounds of, the easier the killing will be (decreases the delay between shots on single shot weapons), but you'll sacrifice a bit of accuracy (29) Stopping Power: You can NEVER EVER EVER go wrong with this perk. for ANY gun Bandolier: It's always good to have spare ammo!!!... (32) Slight of hand: Very useful on shotguns/light machine guns so you can reload faster... especially the m1014 (20) Deep Impact: Enemies think they're safe behind walls.... they're not!!!!!!! (use with higher caliber weapons like assualt rifles andlight machine guns, don't waste on SMG's or sniper rifles... *DOES NOT EFFECT DAMAGE Deep impact effects different guns in diffrent ways due to their varying bullet sizes, use this to help you decide whether to use it or not. Pistols: Small bullet SMGs:Small bullet * Assualt rifles: Medium bullet Light Machine Guns: Large bullet Sniper Rifles: Large bullet Turret: large armor piercing *EXCEPTIONS: The AK-74u has a medium sized bullet, the G36 has a medium large bullet, and the barett is large armor piercing. What this translates to: the bigger the bullet a gun has, the more penetration it has through varying surfaces. Iron Lungs: very useful for sniper rifles when you need more time to acquire targets or get those headshots (26) Steady Aim: increases hip fire accuracy so you can just Pray n spray... or gain the advantage in CQC. Overkill: 2 primary weapons! good for you multi-task people. now you can snipe and assualt!!! best used in hardcore mode (38) Other Perks: Last Stand: Pull out your pistol when you die... i personally think this is a HUGE waste of a slot (8) UAV Jammer: The enemy can't see you when their UAV is airborne... you're- INVISIBLE!!! (11) Bomb Squad: Lets you see C-4 and claymores before you find them the hard way...(14) Martyrdom: (pronounced MAR-TER-DUM) drops a frag when you die. VERY annoying, once again, waste of a slot IMO (17) Claymore: Gives you 2 trip-activated Claymore mines with about a 160 degree blast radius (in front of it) keeps those people with knives away from you snipers . (23) Eavesdrop: enables you to hear the other team's voice chat when they are in close proximity to you (35) FragX3: self explanatory... useful- but annoying on the other side.(41) Dead Silence: make no noise when you walk (you can sneak up and stab people.....(44) Sonic Boom: Increased explosive damage while using rifle mounted grenade launchers, RPG's, and frags Extreme Conditioning: Sprint longer distances!
[x}KrIsTaPs{x]
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